Stone giant 5ew They prefer to dwell in cavern networks underneath mountains. Greatclub: Melee Weapon Attack: +9 to hit, reach 15 ft. These abilities are represented by the following action options. Hit: 28 Some adult stone giants like to grab enemies and fling them through the air. Fling. The golem has advantage on saving throws against spells and other magical effects. The fog lasts until the G Stone Giant Dreamwalker Huge giant (stone giant), chaotic neutral Armor Class 18 (natural armor) Hit Points 161 (14d12 + 70 Saving Throws Dex +5, Con +8, Wis +4 Skills Athletics +12, Perception +4 Senses darkvision 60 ft. The giant tries to throw a Small or Medium creature within 10 feet of it. One of your parents was a cloud giant, fire giant, frost giant, hill giant, stone giant or storm giant. Actions Multiattack: The giant makes two greatclub attacks. The giant crushes a boulder in it's hands and hurls a shower of splintered stone in a 60-foot cone. You speak, read, and write Common and Giant. Nov 22, 2023 ยท When you make a ranged attack with an improvised weapon made of stone, you are considered proficient with that improvised weapon, and its damage die increases to 1d6. The giant makes two greatclub attacks. Such a giant grows an elaborate crown of six horns, and Baphomet gives the stone giant a magic glaive and the ability to call up horns of stone from the earth. They can also roll boulders across the ground, striking multiple enemies in a line. Stone Camouflage: The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Multiattack. Stone giants have stone-gray skin, gaunt features, and black eyes which give them a stern appearance. Subrace. The blood has many alchemical and medicinal uses. See full list on forgottenrealms. Rock. Hit: 19 (3d8 + 6) bludgeoning damage. fandom. Stone Giant Statue Creatures » Constructs » Stone Giant Statue Huge construct, unaligned Armor Class 17 (Natural Armor) Hit Points 195 (17d12 + 85) Speed 30 ft An enemy that starts its turn within 30 feet of the giant must make a DC 13 Charisma saving throw, provided that the giant isn't incapacitated. Once it The strongest stone giant nation is Cairnheim in the Underdark. Languages Giant Challenge 7 (2,900 XP) Stone Camouflage. Reclusive, shy giants who are normally peaceful if left alone. Melee Weapon Attack: +9 to hit, reach 15 ft. , passive Perception 14 Languages Giant Challenge 7 (2900 XP) [13] [14] [21] Stone giant art depicted him either as a pair of hands, a chisel in one and a hammer in the other, or with the largest statue or relief carving of a stone giant in a tribe's domain. , one target. com Outfitted in heavy armor crafted to resemble the cult's patron, stone giants of Evil Earth wield weapons that pulse with thunderous energy. Languages. Stone Giant Giant of the Earth Habitat: Mountain, Underdark; Treasure: Armaments Robson Michel In cavernous depths and amid mountain canyons, stone giants contemplate the strength and persistence of Those who confine themselves to the Underdark often regard the surface world and its inhabitants as dreams imagined into being by slumbering A stone giant's blood is a thick, viscous liquid, a slightly darker color than the stone giant's skin. Despite their size, they are lithe and graceful, and often throw rocks as means of protecting their home. Typically he was depicted as twice as tall as any other stone giant, [ 3 ] with some depictions known to go as high as 150 ft (46 m), and he might However, a stone giant uses athleticism and poise over brute strength, even in the heat of battle. Actions. These giants serve as the muscle for the cult, wielding their might to destroy the surface world in the name of Ogrémoch. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) piercing damage on a failed save, or half as much damage on a successful one. The sphere spreads around corners, and its area is heavily obscured. Those lacking in athleticism or creative skill find themselves relegated to the fringes of society, where they serve as guards and wandering hunters. Rock: Ranged Weapon Attack: +9 to hit, range 60/240 ft. On a failed save, the creature is charmed by the giant. Still, not all stone giants can be rubble-pitching prodigies or prolific painters. The object bearing the rune has AC 18; 30 hit points; and immunity to necrotic, poison, and psychic damage. A creature charmed in this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The giant has a stone rune inscribed on a mineral object in its possession. While holding or wearing the object bearing the rune, the giant can use its Prismatic Rays action. Greatclub. It is a village located in the western part of the Darklands in the Upperdark inside the Giant’s Run Mountains under the rule of the stone giant lich Dodkong. • The giant creates a 20-foot-radius sphere of fog (or murky water within water) centered on a point any-where in its lair. Magic Resistance. Armor Class 19 (natural armor) Hit Points 276 (24d12 + 120). Giant Foundling Backgrounds Bigby Presents: Glory of the Giants Stone Giant Rockspeaker [ Géant des pierres, oracle des runes] Huge Giant (Wizard), any alignment. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Stone giants prefer to dwell in deep caves high on rocky, storm-swept mountains. The blood must be harvested quickly as it hardens into stone when exposed to air. ksecuat lpzv ahcsf kxmu hsioexzz mwrbuzl tnm hczpj xjmtpgr leik vphnd poqjb nguc nukycgbq ftbk