Shadow monk 5e reddit. - Open Hand gives you free effects from Flurry of Blows.
Shadow monk 5e reddit The background is going to most likely be Criminal or Urchin. Level 4: Monk 4 -> ASI or Feat, recommend Mobile or Tavern Brawler (although at this early in the game we might not have ways to get more STR to abuse that sweet damage) Level 5: Monk 5 - Now we can start getting some I mainly play monks because I just enjoy the playstyle, but they're very weak most of the time. However, it's not the greatest build because monks are subpar in 5E - early on, you do decent damage but you're locked into essentially TWF, and then you're pretty squishy and the damage doesn't scale well. The push acts like a disengage if you hit, and advantage after teleport is a good way For the subclass, swashbuckler for the free disengage, mostly because of how I like to play shadow monk. Also the mobility will help with your loss of movement due to I'm in a level 15 one shot turned campaign with a 4 Swarmkeeper Ranger, 5 Spore Druid and 6 SHadow Monk. He was wrecking the entire party, and we couldn’t hit him. 3 Flurries per short rest is 100% doable. All I can drum up is growing up and learning he was related to fallen angels made him act out in the typical young person ways. Shadow Monk is one class especially hurt by BG3's insistence on giving everyone unlimited resources, and Shadow Strike isn't meant to be a defining skill - Shadow step + Darkness is. So although there may be a few complimentary class abilities along the way (especially if you take the right subclasses), most of the time you're likely to find yourself pulled between two paradigms-- anytime you're acting as a monk, all your sorcerer levels are wasted, and when you're acting as a sorcerer you won't get much benefit from your I play a shadow monk and have given it some thought. It was one of the first character's I played in 5e and the first monk I played and I took the standard route of Wood Elf with Mobile at 4th level for extra speed and mobility. I've been stuck on the ninja feel and went Rogue 1 / Shadow Monk 6 for the mechanical part. It was tough to wait on my pseudo mobile and extra sneak attack die, but for me was the right - Open Hand gives you free effects from Flurry of Blows. However im open to replacing that if I need to. Gunks Either go ahadow for pass without Trace and shadow stepping. Shadowy, thievery and occasional kill. Even if it's pretty limited by light situation :) Then after 3 lvl In in monk to get way of the shadow, do 1 lvl in rogue for sneak attack. Thank you again everyone for all the help. The class, like warlocks, is balanced around short rests and very few DMs in 5e actually put enough encounters and short rests into a day to make that pay off. You miss out on a bit of movement speed from the monk side of things, but you get most of your combat tricks from the monk side without picking up the more supernatural end of things. I was thinking that rogue would be the best but if that's the case I don't know how much I should dip into each class. Similarly, Shadow Monk can only cast so many spells with Ki, so it's not like waving rage rules for concetrantration and spellcasting on Ki-based spells would make the multiclass broken. monk/ranger/rogue X/3/3 - a ranger dip for the gloom stalker stuff, rogue dip for bonus action options, 3rd level if you want the assassin feature. Shadow hearts stats would make a Get the Reddit app Scan this QR code to download the app now. Elemental monks are still your run of the mill monks, just that if the situation warrants an ability, they have that ability. Peace cleric 1 - Emboldening bond is stupid and we have the stats for it. I just got to lvl4 I've seen videos people saying for damage go tavern brawler but not sure for shadow and also confused what my stat spread should be for ideal being I keep changing from Dex to strength. Battle master 3 - Action surge + maneuvers (precision, trip and menacing attack) for better nova. Locked post. Gather your party and venture forth! Members Online Typically, that would be one class to level 3, and the rest in the other class. Got tired of arbitrary nonsense. Immune to Poison at Monk 10 is great. I'm planning on playing a fallen aasimar shadow monk in an upcoming campaign, and just realised I don't really know how to play one. Use heavy armor and take GWM. If you are down for UA, you could multiclass into the Shadow Sorcerer from Light!Dark! Underdark! It can spend 1 sorcerer point to cast darkness, and when cast in this way it can see through it. VHuman locks you Shadow Touched: Disguise Self or Silent Image. Quite a bit late here and a necro of a post, but Shadow Monk capitalizes on stealth via its Shadow Arts: Hide, which allows you to assassinate an enemy, then use your bonus action to hide. Bard fits the bill as it is a "lore" class, learning about everything, in addition to music (which fits with the monk My Shadow Monk cast Darkness on a Storm Giant we stumbled on while we were underwater. You have several other ways to generate advantage on attacks already. My Shadow Monk spent an average of 1-2 ki less on Stunning Strike per fight at equivalent levels than did my Drunken Master (who was not able to raise WIS). Stillness of mind - use an action to end fear or charm. It was really fun. Take Eldritch Sight and Eldritch Mind. Cleric is arguably one of the better matches for Monk, if you were to multiclass out of it. Im basically a mall yoda like character from the feydark that wandered through the fey wilds and out to the human world starting more druid to ranger to monk as it experienced more of itself. Blind Fighting Style to make better use of Darkness. No obvious weaknesses but not a stellar subclass. Hey everyone! I'm playing a game as a half- elf level 5 shadow monk / 1 rogue. No discipline and meditation, just cruel levels of training and internal angst. In 5e you don't get your Monastic tradition til level 3 so if suggest getting comfortable with how you play your monk toward way of the shadow til that point. The real choice in the decision comes from choosing between the "Diamond Soul" feature, and the "Potent Spellcasting" Feature. Share Sort by: Best. Monk was my least understood and never played class. monk 18/warlock 2 gives a fairly generous amount of utility and a pretty significant damage boost to a class that really doesn't need its last 2 levels to shine. This is the fan made sub-Reddit for the amazing podcast "Dungeons and Daddies, not a BDSM podcast". Fun and smart additions to the game, the friendly Discord of Many Things But a more practical version can now be used thanks to the dragonlance book. Technically monks can't take Eldritch Adept as they lack the spellcasting or Pact Casting feature. Get the Reddit app Scan this QR code to download the app now. Wasn't as fun or useful as other options. The upside to Mobile is not actually the movement; it's the cheap cunning action disengage it gives you, enabling you to hit-and-run without using ki points or a bonus action while avoiding AoO. 64) Way of the Ascendant Dragon (3. An Aarakocra Monk could fly 31 feet up after his/her attack combo so that enemies, who attack him and who use weapons that can be thrown are at a disadvantage. Multiclassing Shadow Monk in particular into Ranger can be decent. The last time I made this I went half drow and we got up to 16th level. They used spell lv +1 for Ki costs and that equated roughly to the daily Ki allowance of the monk (Ex a lv11 monk had ~33 Ki for the day, and converting a Half caster’s 4 3 3 slots is 29 Ki). I want him to have been trained in the Way of the Shadow, but then gone on to use his skills to pursue a career as a professional assassin-for-hire. 31) Way of the Open Hand (3. (Though, really, you could vary up the subclasses and still have the same general theme. Building a 7th level character to replace a recently deceased PC of mine. Or check it out in the app stores [5e] How important is max Wisdom for Monk? Currently playing a Way of Shadow monk with 20 dex and the mobile feat, with a single level dip in Rogue. It's hard to delay Monk levels, as they need ki and get so many great mid game Even 2x Shadow monk doesn't work well, because each monk can only see through their own darkness. I had a shadow monk (multiclassed into rogue) whose hella Every level brought more need for more ki. Since my unarmed isn’t the best, I can afford to give up my BA for Hunter’s Mark for most of the game. I was thinking of either taking ASI or a dex half-feat (like peircer or skill expert) or mobile. This one is Bard 14/Monk 6 for a stealthy shadow step bard Monk 14/Bard 6 for an inspirational caster monk OR Dip one or more into a 3rd class if you need some more healing (life cleric) or more damage/versatility (fighter or barb), or if you wanna spice it up with some sneak attack damage, rogue is never a bad choice to combo with monk. Everyone was rolling TERRIBLY. Sure the DM can throw fear-immune undead at your party, but then they'll run into Cleric turn undead and paladin shenanigans. Being able to see through this darkness effect should be very useful for party members in a variety of encounters without being overpowered at the level (spellcasters are casting 6th Shadow monks work fine on their own and many people discourage multiclassing, BUT if you wanna go 3 levels into rogue you can go either Swashbuckler (free Disengage, save ki points, keep your bonus action available for Shadow Step) or Assassin (take the Alert feat for +5 to initiative, and Expertise in Stealth). I think the ideal party composition to exploit this would be a Shadow monk, a warlock or two with Devil's Sight, and one or two martials with the Skulker feat (with one or even both of them being a rogue for the easy Sneak Attacks). It's the level 11 ability of a monk subclass, and it's no better than being able to cast the level 2 spell invisibility. 98) Way of the Drunken Master (2. Multiclassing out of monk for more than 2 levels is ultimately disadvantageous. ). The 2024 shadow subclass deals roughly 20-40% greater damage than the 2024 base class monk (relies heavily on assumptions and advantage on attacks in darkness) from levels 5-16. This grants you the ability to curse (crit on 19’s and 20’s) and will also give you two invocations. But, if you want to play an Assassin, you'll want to go at least Assassin 3/Fighter 2. PnP Monks don't gain much past their subclass feature on level6, maybe Evasion on level 7. Having a stealthy monk who has his martial arts to fall back on should he get caught is a godsend. Shadow monk to shadow step. My question is how to build him - I do NOT want Tavern Brawler as it seems boring and cheesy because it’s broken, I am currently Level 4 and in Act 1 At level 3, monks can start casting Pass Without Trace, which basically makes the party untrackable and gives them +10 on Stealth while the monk concentrates on it, up to an hour. The concept of my character is a It's just so hard to justify a feat on a monk before level 16 (even then Wis to 20 is a good move for a standard Shadow Monk), unless there are great rolls or a starting feat. Shadow step will be a good use of your bonus action and give you advantage on the first GWM attack. I like the movement and fun stuff that being Monk does. Not to mention enough levels in Cleric can add free poison damage to your attacks, for extra assassin-y flavor. These monks might be called ninjas or shadowdancers, and they serve as spies and assassins. Not many things can. Best lv 4 feat/ASI for my shadow monk. I did. View community ranking In the Top 1% of largest communities on Reddit [5e] Shadow Monk Quick Sheet (Homemade) Recently I played a Shadow Monk, and was overwhelmed by the sheer number of things I could do on my turn. Feel free to discuss episodes Rouge multiclasses quiet well for most dex based characters giving all of the useful out of combat features and bonus action uses in just 2 lvls while also adding 1d6 extra damage. Danoth's Visor is an artifact granting truesight. My DM allowed my to reflavor the the whip as a long nunchuk weapon, which really helped The 5e Elements had spell scaling closer to a half caster, but the issue was the knowing only 1-4 spells through their lifetime.
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